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Old Jul 08, 2008, 12:55 PM // 12:55   #1
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Saw this on the pvp skill forums and thought it was a good idea for the pve ones. Just about what you WANT for the next pve update, not what should be balanced.

Ursan :If not going to nerf it, then at least scale armor gain by profession that uses it so that mesmers can match warrior armor and be just as useful. They still lack 20 armor vs ele and 40 vs physical compared to warrior if I am thinking about it right, I might be wrong.

Make NPCS walk through chests so some canthan missions don't fail. Saw this on another thread and I /Signed.

Shadow form: Reduce damage dealt by 75%. But also negates touch skills. PBAoE still affects

Healers boon: MAke it an maintanable enchantment again for PvE only. I'm sick of my nec healer using rt skills

SPawning Power: Make it add ARmor to spirits as well as health, and also increase item spell duration. ATM spawning really has no edge over other primaries and makes me cry whenever I want to play rits.
, since spirit health is low, armor is low, and they can burn, kinda compared to other things.

Favorable winds: Make it affect spears too. And why not wands/staves while we are at it? lol FRENZY WAND

Those are just some. Remember, I know some or a good amount of those are completly unbalanced, but let me remind you please, that this is about what you want, and while sometimes I wan't balanced play, Sometimes I just want something else.

So what do YOU want?
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Old Jul 08, 2008, 12:58 PM // 12:58   #2
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Foc recharge to go down to 10 secs 10e to cast keep the same damage
WoD to last about double its curent length increase recharge as appropiate
And a dragon redux festival. Please.
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Old Jul 08, 2008, 01:24 PM // 13:24   #3
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Undo the spirit nerf.
If the para can do Ritual Lord like protection in PvE (on top of doing some VERY sweet damage!) - then I don't see why the ritualist shouldn't be able to do it also.

Is it overpowered?
Yes it is.
But the whole idea of the PvP/PvE split implies that we're going to have some insanely strong skills around.

Plus it gives a prot monk a run for his money - which means it actually brings diversity into PvE.
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Old Jul 08, 2008, 01:27 PM // 13:27   #4
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put back frozen chest and lost strongbox
remove inscriptions
make hoh/zaishen chest drop uninsc stuff


anyways :
remove 10 hits on spirit bond
remove 50% on shadow form
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Old Jul 08, 2008, 01:33 PM // 13:33   #5
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Quote:
Originally Posted by KartMan
put back frozen chest and lost strongbox
remove inscriptions
make hoh/zaishen chest drop uninsc stuff


anyways :
remove 10 hits on spirit bond
remove 50% on shadow form
Are thsoe the chests before they introduced Keys and 'random' chest spawns?
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Old Jul 08, 2008, 01:38 PM // 13:38   #6
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(This all goes for PvE)

Mind Blast / Rodgort's reduced to old recharge times.
Energizing Wind lasts more than 3 seconds.
Steelfang Slash 1s recharge removed.

And a buff to some random Rit elite that no longer makes OoS the only good elite rit skill.
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Old Jul 08, 2008, 01:42 PM // 13:42   #7
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Quote:
Originally Posted by ajc2123
Ursan :If not going to nerf it, then at least scale armor gain by profession that uses it so that mesmers can match warrior armor and be just as useful. They still lack 20 armor vs ele and 40 vs physical compared to warrior if I am thinking about it right, I might be wrong.

Make NPCS walk through chests so some canthan missions don't fail. Saw this on another thread and I /Signed.

Shadow form: Reduce damage dealt by 75%. But also negates touch skills. PBAoE still affects

Healers boon: MAke it an maintanable enchantment again for PvE only. I'm sick of my nec healer using rt skills

SPawning Power: Make it add ARmor to spirits as well as health, and also increase item spell duration. ATM spawning really has no edge over other primaries and makes me cry whenever I want to play rits.
, since spirit health is low, armor is low, and they can burn, kinda compared to other things.

Favorable winds: Make it affect spears too. And why not wands/staves while we are at it? lol FRENZY WAND
I agree to all, spawning power is worthless really. If it did more of what it does, it might be alright.

Ursan, it is what it is. Do something about it, or leave it alone, whatever.

Shadow Form. Same as Ursan. Its been hit hard really, leave well enough alone. *shrugs*

Healer's Boon. Amen.
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Old Jul 08, 2008, 01:42 PM // 13:42   #8
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Quote:
Originally Posted by ajc2123
Are thsoe the chests before they introduced Keys and 'random' chest spawns?
the frozen chest and the lost strongbox were unlocked chests that spawned in dreadnought drift (frozen chest also in ice floe)
below old topic about it
http://www.guildwarsguru.com/forum/s...d.php?t=108450

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Old Jul 08, 2008, 01:57 PM // 13:57   #9
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Just what I want and not what's balanced? I like the sound of this.

Spawning Power - just find a way to make it relevant. I don't even care WHAT it is, just make my rit worth playing.

Soul Reaping - remove counter.

Death Magic - remove minion cap/tie to Death Magic.

[Ursan Blessing] - sets your armor to a set level (60, 70, whatever). Max of 25 energy. Zealous weapons/+15 -1 sets drop your degen to -3 (or -4 if both). Main skill becomes melee attack instead of touch. +Health gain scaled to 10...100. When used by a party member all enemies gain the ability to switch into Ursan as well along with half hex duration and instant condition removal. Also spawns a level 33 Shiro Tagachi for each use of Ursan Blessing, and a group of six Burning Spirits for each use of an Ursan skill.

If they do that in an update then I will take back any negativity I've ever said towards Anet

For the record, first three 100% serious, fourth one mostly serious.
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Old Jul 08, 2008, 02:22 PM // 14:22   #10
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Quote:
Originally Posted by zelgadissan
Just what I want and not what's balanced? I like the sound of this.

Spawning Power - just find a way to make it relevant. I don't even care WHAT it is, just make my rit worth playing.

Soul Reaping - remove counter.

Death Magic - remove minion cap/tie to Death Magic.

[Ursan Blessing] - sets your armor to a set level (60, 70, whatever). Max of 25 energy. Zealous weapons/+15 -1 sets drop your degen to -3 (or -4 if both). Main skill becomes melee attack instead of touch. +Health gain scaled to 10...100. When used by a party member all enemies gain the ability to switch into Ursan as well along with half hex duration and instant condition removal. Also spawns a level 33 Shiro Tagachi for each use of Ursan Blessing, and a group of six Burning Spirits for each use of an Ursan skill.

If they do that in an update then I will take back any negativity I've ever said towards Anet

For the record, first three 100% serious, fourth one mostly serious.

HAHHAHAHAHAa omg. lvl 33 Shiros all over the place? BUT WHYYYYYYYYY.

I love that suggestion lol.
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Old Jul 08, 2008, 04:06 PM // 16:06   #11
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Old [Mantra of Recovery] please for the love of god.
Minor buffs to smiting monks , mesmers , sins and rits in general.
If ursan is nerfed more buffs to to mesmers , sins and rits (SP needs to be buffed serioulsy).
Give paras other useful options rather to cry "Save yourselves!" all day.
Make rep titles account based , wisdom , drunkard and sweet tooth too.
PvE leech report function.
Make caster weapons attract the same aggro as martial weapons.
Give a crit chance to caster weapons depending on the weapon attribute.
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Old Jul 08, 2008, 04:12 PM // 16:12   #12
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Just one:

KILL URSAN!! KILL IT!! MAKE IT BLEED!!!
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Old Jul 08, 2008, 06:57 PM // 18:57   #13
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make mesmers useful! add something to fast casting that is remotely useful in PVE. maybe some form of energy managment.

Last edited by -Lotus-; Jul 09, 2008 at 08:16 AM // 08:16..
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Old Jul 08, 2008, 07:26 PM // 19:26   #14
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Ursan: 1 of 2 things
1 Kill it and make it "bleed"
2 the more ursans you have in your group the less useful all of them all, Eg 1 ursan in group has same power as 1 today, 6 ursans in a group have 1/6 of the power a ursan has today.

I like the kill it thing better cause i like to see what people come up with in builds, even if they are bad ideas they still may be useful for something or may get something to light up in your mind telling you "hey what if i did this" this is a lot of what makes guild wars fun IMO


Healers boon: So let me get this right they nerfed Boon Prots, and Healers boon is still here? Boon prots take far more skill then healers boon does. Healers boon is just a build takes hitting 1-4 when a bar go down.

IMO Make it so HB only gives you 25% to heal with faster cast time. The maintained idea will not change a lot imo and most likely people will just take a BiP if it has any effect.

Wands against melee in PvE: Maybe take it down to a 25sec recharge

NPCs Conditions/Hexes:
1: Make a LOT more NPCs have conditions "and not just bleeding..."
2: Make more NPCs have useful Hexes
3: In Hard Mode make it so ALL hexes/conditions are useful, Eg Diversion on monks, Blind/weakness on melee, Dazed on casters. I'm not just saying in a few places, Im talking about w/e your fighting NPCSs will have something to F*** your team up to the point that is crippled any thing if they don't counter it. I think PVE need to be harder in hard mode all that was really changed is Lvls armor and dps went up, nothing a prot spirit or SoA cant save. Just to make it fair I'm sure a lot people will be mad cause some people got the HM titles easier so maybe make it a new mode "Eg God Mode" or something. Something that may also be cool is make it so when you change to "God Mode" it lets you have 8 members to you party in places like ascal or LA and if you'd try to change back to HM or NM it just splits the party up or something. I know it seems like a lot of content to be added "not that that's a bad thing" but really id think it'd take less the a month to set this system up, its just a matter of changing a few skills and AI a little "Eg If monk=1, BHA=1 on monk lol .." maybe adding 4 title, 1 clearing every campaign in God mode.



Quote:
Originally Posted by -Lotus-
make mesmers useful! add something to fast casting that is remotely useful in PVE. maybe some from of energy managment.
mesmers already are very useful in PVE and they have very good energy management, But a lot of pvers don't see the usefulness cause if its not ursan it sucks to them and fast casting is useful to the class cause a lot spells are 3secs and can be taken down to less then 2 secs with fast casting. Most NPCs use 1 attribute type power block can 100% knock out a NPC, and that saves you monks a lot of energy, most people just don't use mesmers right in pve

Last edited by JDRyder; Jul 08, 2008 at 07:41 PM // 19:41..
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Old Jul 08, 2008, 09:23 PM // 21:23   #15
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Off-topic:
Quote:
Originally Posted by JDRyder
Most NPCs use 1 attribute type power block can 100% knock out a NPC, and that saves you monks a lot of energy, most people just don't use mesmers right in pve
Or you just send in the minions who take up the beating.
And you didn't even have to bother interrupting anything!
Heck - it works on non caster foes also!

(That's the issue - it's too specific and takes too much work. Those poor minions will work everywhere ...)
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Old Jul 08, 2008, 09:50 PM // 21:50   #16
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Maybe instead of asking for an Ursan nerf, you ask for a buff to Volfen and Raven.

Cause honestly, it's getting really *Red Engine*ing old hearing the babies cry about Ursan. STOP NERF HERDING, YOU'RE RUINING THE GAME.


So what do I wish was changed in PvE?
  1. Varried skill bars for NPCs of the same type. - I'm tired of every single Kournan Bow user to throw up what feels like an unending whirling defense. Sure, stance cancel is fine, unless you have to face like 5 of them per group. Give each group of NPCs 2 or 3 POSSIBLE skill sets that they can spawn with.
  2. Old flavor of [deadly paradox] back. - Or at LEAST just reduce the energy back to 5. So annoying to use [deadly paradox] and be left with just 10 energy to throw up whatever enchant that will just get ripped off in a matter of a few seconds (hence the need for less recharge since i have to recast it again after getting removed). No, I've never SF farmed with my sin. Yes, I DO actually use [deadly paradox] in builds that don't have SF in them. Yes, I know I'm weird for that.
  3. Do something with [Wastrel's Collapse]. - I mean seriously... wtf is that? And it's an ELITE?!?!
  4. Hair and face changer. - Really, some people have had their characters for over 3 years now. Time for a makeover. I'm sure they're just numbers stored in a database. Why exactly has this not happened yet? Does it really break the suspension of disbelief if you allow people to adjust how their characters look? Maybe add in a fee for it (5k). Turn it into a gold sink like you did with skills.
  5. Allow for title transfer of certain titles. - So I have my old ele. Got a lot of drunk time on it, lot of party points, etc. But I don't like my ele anymore. Haven't played it in months.
    Allow me to title transfer certain titles (excluding ones that would be ridiculous to transfer like LDOA, cartographer titles, mission completion titles, LS, etc, etc).
    So for example:
    Ele has 5000 party points.
    Mesmer has 250 party points.
    Transfer points from Ele TO Mesmer =
    Ele has 0 party points.
    Mesmer has 5000 party points.

    I know this idea is a lot of work given the recent announcement that more titles will be account based instead of character, but this would allow for people to delete chars they no longer want or play without losing that investment.

Last edited by toastgodsupreme; Jul 08, 2008 at 10:01 PM // 22:01..
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Old Jul 08, 2008, 10:41 PM // 22:41   #17
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Ursan: Decrease armor to 1 ... 10. Make energy -3 pips, gain 2 energy on attack.

Jagged Bones: Increase energy to 15. Recharge to 30 seconds. Make it effect all of your minons. Lasts for 10 ... 25 seconds. (Major change, basically making more friendly to human players who don't have micro skills/very lazy.)

"Incoming!": Duration to 10 seconds at 11 command. Decrease damage taken by 25%.

Anthem of Guidance: The next 1 ... 5 attack skills used by each ally within earshot cannot be blocked.

Just some random PvE ideas that I'd like to see.
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Old Jul 09, 2008, 12:49 AM // 00:49   #18
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Quote:
Originally Posted by Ataxia
Ursan: Decrease armor to 1 ... 10. Make energy -3 pips, gain 2 energy on attack.

Jagged Bones: Increase energy to 15. Recharge to 30 seconds. Make it effect all of your minons. Lasts for 10 ... 25 seconds. (Major change, basically making more friendly to human players who don't have micro skills/very lazy.)

"Incoming!": Duration to 10 seconds at 11 command. Decrease damage taken by 25%.

Anthem of Guidance: The next 1 ... 5 attack skills used by each ally within earshot cannot be blocked.

Just some random PvE ideas that I'd like to see.
The one time I played with jagged, it was easy. I don't even have to target anything. I just press the button, and bam, it's cast on a nearby minion that it wasn't before.
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Old Jul 09, 2008, 01:27 AM // 01:27   #19
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Quote:
Originally Posted by upier
Off-topic:

Or you just send in the minions who take up the beating.
And you didn't even have to bother interrupting anything!
Heck - it works on non caster foes also!

(That's the issue - it's too specific and takes too much work. Those poor minions will work everywhere ...)
you cant make minions out of every thing :P

Hell's precipice is good at showing off how a lot of times minion masters are useless "zomg i said mm's are sometimes useless on a pve forum im so going to flamed" even if you make minions from the sparks they are just going to get killed in 1 hit and your basically going to have a leecher in your group. I went away from game a few moths ago to play CSS in CAL/TWL and after i got back i helped some 1 do Hells precipice and saw that they added a new thing at the end of the proh campaign, so i started doing it over with all my toons. A friend of a friend wanted to add a MM when they were helping me do it over, I asked them not to "cause we had 2 HB monks with no prots, needless to say i was scared s***less cause i love prots" but lucky i was on my mesmer so i just Power blocked 1 spark as i Cryed/Leech signeted/guilted the other 2 and the monks didnt even have to heal. Ive done this mission a lot since i got back and groups with mesmers fly passed the mission a lot faster than group that are w/o a mesmer cause have to go slower and die more than groups with mesmers

lesson of the story MESMERS OWN FACE and that every class suck next to other classes sometimes and every mission/quest has classes/builds that work best but sometimes people are to stupid to see it cause its not ursan or a nuker

Last edited by JDRyder; Jul 09, 2008 at 02:04 AM // 02:04..
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Old Jul 09, 2008, 01:52 AM // 01:52   #20
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Quote:
Originally Posted by Ataxia
Jagged Bones: Increase energy to 15. Recharge to 30 seconds. Make it effect all of your minons. Lasts for 10 ... 25 seconds. (Major change, basically making more friendly to human players who don't have micro skills/very lazy.)
For the love of effing god, no NO. IF you dont want to micro minions please dont use a skill that requires you to micro, only to not like it and want it changed so you dont have to do much, quite frankly i think its perfect as it is. as does everyone else.

edit: ive really gotta stop typing early in the morning >.>

Last edited by jiggles; Jul 09, 2008 at 01:55 AM // 01:55..
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